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The Final Call

The artwork was been started on 2014 and paused after completion of 50 percent. Initially I did few concept sketches of the main character which was been inspired from Blizzard artworks.
Recently I thought to complete few of my old unfinished artworks and this piece is one of them. I have re-started working on the main character and the overall composition. The background was not a part in my initial composition so I sketched few concept designs of the beast and the soldier.
The main character and ground been rendered in Maya VRay while the texturing been done in Zbrush poly paint with the support of Photoshop. The background characters i.e the beast and the soldiers been rendered in Zbrush to fasten up my process. At the end the final composition been done in Photoshop. The whole process became more fun as the overall concept was not ready initially and it’s been developed with the time.

Keyshot Render of the beast and soldier

Keyshot Render of the beast and soldier

Keyshot Render of the beast and soldier

Keyshot Render of the beast and soldier

Keyshot Render of the beast and soldier

Keyshot Render of the beast and soldier

Keyshot Render of the leader

Keyshot Render of the leader

Keyshot Render of the leader

Keyshot Render of the leader

Keyshot Render of the leader

Keyshot Render of the leader